Composite
Longbow, Masterwork (non-magical for +3 Strength)
You
need at least two hands to use a bow, regardless of its
size. You can use a composite longbow while mounted. All
composite bows are made with a particular strength rating
(that is, each requires a minimum Strength modifier to use
with proficiency). If your Strength bonus is less than the
strength rating of the composite bow, you can't effectively
use it, so you take a -2 penalty on attacks with it. The
default composite longbow requires a Strength modifier of
+0 or higher to use with proficiency. A composite longbow
can be made with a high strength rating to take advantage
of an above-average Strength score; this feature allows
you to add your Strength bonus to damage, up to the maximum
bonus indicated for the bow. Each point of Strength bonus
granted by the bow adds 100 gp to its cost. For purposes
of weapon proficiency and similar feats, a composite longbow
is treated as if it were a longbow.
Scroll,
Delay Poison (caster level 3)
A
spell on a scroll can be used only once. The writing vanishes
from the scroll when the spell is activated. A
scroll is a heavy sheet of fine vellum or high-quality paper.
To protect it from wrinkling or tearing, a scroll is rolled
up from both ends to form a double cylinder. (This also
helps the user unroll the scroll quickly.) The scroll is
placed in a tube of ivory, jade, leather, metal, or wood.
To activate a scroll, a spellcaster must read the spell
written on it. The character must be able to see and read
the writing on the scroll. Activating a scroll spell requires
no material components or focus. (The creator of the scroll
provided these when scribing the scroll.) Activating a scroll
spell is subject to disruption just as casting a normally
prepared spell would be. Using a scroll is like casting
a spell for purposes of arcane spell failure chance.
Scroll,
Command (caster level 1)
A
spell on a scroll can be used only once. The writing vanishes
from the scroll when the spell is activated. A
scroll is a heavy sheet of fine vellum or high-quality paper.
To protect it from wrinkling or tearing, a scroll is rolled
up from both ends to form a double cylinder. (This also
helps the user unroll the scroll quickly.) The scroll is
placed in a tube of ivory, jade, leather, metal, or wood.
To activate a scroll, a spellcaster must read the spell
written on it. The character must be able to see and read
the writing on the scroll. Activating a scroll spell requires
no material components or focus. (The creator of the scroll
provided these when scribing the scroll.) Activating a scroll
spell is subject to disruption just as casting a normally
prepared spell would be. Using a scroll is like casting
a spell for purposes of arcane spell failure chance.
Scroll,
Magic Stone (caster level 1)
A
spell on a scroll can be used only once. The writing vanishes
from the scroll when the spell is activated. A
scroll is a heavy sheet of fine vellum or high-quality paper.
To protect it from wrinkling or tearing, a scroll is rolled
up from both ends to form a double cylinder. (This also
helps the user unroll the scroll quickly.) The scroll is
placed in a tube of ivory, jade, leather, metal, or wood.
To activate a scroll, a spellcaster must read the spell
written on it. The character must be able to see and read
the writing on the scroll. Activating a scroll spell requires
no material components or focus. (The creator of the scroll
provided these when scribing the scroll.) Activating a scroll
spell is subject to disruption just as casting a normally
prepared spell would be. Using a scroll is like casting
a spell for purposes of arcane spell failure chance.
Scroll,
Inflict Light Wounds (caster level 3)
A
spell on a scroll can be used only once. The writing vanishes
from the scroll when the spell is activated. A
scroll is a heavy sheet of fine vellum or high-quality paper.
To protect it from wrinkling or tearing, a scroll is rolled
up from both ends to form a double cylinder. (This also
helps the user unroll the scroll quickly.) The scroll is
placed in a tube of ivory, jade, leather, metal, or wood.
To activate a scroll, a spellcaster must read the spell
written on it. The character must be able to see and read
the writing on the scroll. Activating a scroll spell requires
no material components or focus. (The creator of the scroll
provided these when scribing the scroll.) Activating a scroll
spell is subject to disruption just as casting a normally
prepared spell would be. Using a scroll is like casting
a spell for purposes of arcane spell failure chance.
1
Potion, Cure Light Wounds
A potion is an
elixir concocted with a spell-like effect that affects only
the drinker. Drinking this potion cures 1d8+3 hit points.
Warhammer, +2 (forged by Durgeddin the Black)
One
of the legendary weapons forged by Durgeddin the Black, this
warhammer is superbly crafted. Decorations reflect dwarven
manufacture and a prominent sigil identifies its maker.
This weapon, favored
by dwarves, is a one-handed sledge or maul with a large heavy
head. The warhammer has an enhancement bonus of +2. These
bonuses apply both to attack and damage rolls when used in
combat. All magic weapons are also masterwork weapons, but
their masterwork bonus on attack rolls does not stack with
their enhancement bonus on attack rolls.