Home

Story Timeline
Almanac
Rules Reference
Experience Archive
Compare Players

Aelfwine
Stats / Items / Spells
Elatar
Stats / Items / Spells
Hrothwulf
Stats / Items

Keldon

Stats / Items / Spells
Kyra
Stats / Items / Spells
Stones
Stats / Items / Spells

 

 
 
Composite Longbow, Masterwork (non-magical for +3 Strength)

You need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is less than the strength rating of the composite bow, you can't effectively use it, so you take a -2 penalty on attacks with it. The default composite longbow requires a Strength modifier of +0 or higher to use with proficiency. A composite longbow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 100 gp to its cost. For purposes of weapon proficiency and similar feats, a composite longbow is treated as if it were a longbow.

Scroll, Delay Poison (caster level 3)

A spell on a scroll can be used only once. The writing vanishes from the scroll when the spell is activated. A scroll is a heavy sheet of fine vellum or high-quality paper. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. (This also helps the user unroll the scroll quickly.) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. To activate a scroll, a spellcaster must read the spell written on it. The character must be able to see and read the writing on the scroll. Activating a scroll spell requires no material components or focus. (The creator of the scroll provided these when scribing the scroll.) Activating a scroll spell is subject to disruption just as casting a normally prepared spell would be. Using a scroll is like casting a spell for purposes of arcane spell failure chance.

Scroll, Command (caster level 1)

A spell on a scroll can be used only once. The writing vanishes from the scroll when the spell is activated. A scroll is a heavy sheet of fine vellum or high-quality paper. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. (This also helps the user unroll the scroll quickly.) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. To activate a scroll, a spellcaster must read the spell written on it. The character must be able to see and read the writing on the scroll. Activating a scroll spell requires no material components or focus. (The creator of the scroll provided these when scribing the scroll.) Activating a scroll spell is subject to disruption just as casting a normally prepared spell would be. Using a scroll is like casting a spell for purposes of arcane spell failure chance.

Scroll, Magic Stone (caster level 1)

A spell on a scroll can be used only once. The writing vanishes from the scroll when the spell is activated. A scroll is a heavy sheet of fine vellum or high-quality paper. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. (This also helps the user unroll the scroll quickly.) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. To activate a scroll, a spellcaster must read the spell written on it. The character must be able to see and read the writing on the scroll. Activating a scroll spell requires no material components or focus. (The creator of the scroll provided these when scribing the scroll.) Activating a scroll spell is subject to disruption just as casting a normally prepared spell would be. Using a scroll is like casting a spell for purposes of arcane spell failure chance.

Scroll, Inflict Light Wounds (caster level 3)

A spell on a scroll can be used only once. The writing vanishes from the scroll when the spell is activated. A scroll is a heavy sheet of fine vellum or high-quality paper. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. (This also helps the user unroll the scroll quickly.) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. To activate a scroll, a spellcaster must read the spell written on it. The character must be able to see and read the writing on the scroll. Activating a scroll spell requires no material components or focus. (The creator of the scroll provided these when scribing the scroll.) Activating a scroll spell is subject to disruption just as casting a normally prepared spell would be. Using a scroll is like casting a spell for purposes of arcane spell failure chance.

1 Potion, Cure Light Wounds

A potion is an elixir concocted with a spell-like effect that affects only the drinker. Drinking this potion cures 1d8+3 hit points.

Warhammer, +2 (forged by Durgeddin the Black)
One of the legendary weapons forged by Durgeddin the Black, this warhammer is superbly crafted. Decorations reflect dwarven manufacture and a prominent sigil identifies its maker. This weapon, favored by dwarves, is a one-handed sledge or maul with a large heavy head. The warhammer has an enhancement bonus of +2. These bonuses apply both to attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls.
 
 
  Wildenmyre: © 1989 (wildenmyre_at_yahoo_dot_com)