| x
|
| Level
1 |
|
1.
Alarm
|
Wards
an area for 2 hours/level |
|
2.
Animal Messenger
|
Sends
a Tiny animal to a specific place |
|
3.
Calm Animals
|
Calms
(2d4 + level) HD of animals |
|
4.
Charm Animal
|
Makes
one animal your friend |
|
5.
Delay Poison
|
Stops
poison from harming subject for 1 hour/level |
|
6.
Detect Animals/Plants
|
Detects
kinds of animals or plants |
|
7.
Detect Poison
|
Detects
poison in one creature or object |
|
8.
Detect Snares/Pits
|
Reveals
natural or primitive traps |
|
9.
Endure Elements
|
Exist
comfortably in hot or cold environments |
|
10.
Entangle
|
Plants
entangle everyone in 40-ft.-radius circle |
|
11.
Hide from Animals
|
Animals
can't perceive one subject/level |
|
12.
Jump
|
Subject
gets bonus on Jump checks |
| 13.
Longstrider |
Increases
your speed |
| 14.
Magic Fang |
One
natural weapon of subj. creature gets +1 on attk. and dmg. |
| 15.
Pass without Trace |
One
subject/level leaves no tracks |
| 16.
Read Magic |
Read
scrolls and spellbooks |
| 17.
Resist Energy |
Ignores
10 + points of damage/attack from specified energy type |
| 18.
Speak with Animals |
You
can communicate with animals |
| 19.
Sum. Nature's Ally I |
Calls
animal to fight for you |
| x |