| x
|
| Level
1 |
|
1.
Bless
|
Allies
gain +1 on attack rolls and +1 on saves against fear |
|
2.
Bless Water
|
Makes
holy water |
|
3.
Bless Weapon
|
Weapon
strikes true against evil foes |
|
4.
Create Water
|
Creates
2 gallons/level of pure water |
|
5.
Cure Light Wounds
|
Cures
1d8 damage +1/level (max +5) |
|
6.
Detect Poison
|
Detects
poison in one creature or small object |
|
7.
Detect Undead
|
Reveals
undead within 60 ft |
|
8.
Divine Favor
|
You
gain +1 per three levels on attack and damage rolls |
|
9.
Endure Elements
|
Exist
comfortably in hot or cold environments |
|
10.
Magic Weapon
|
Weapon
gains +1 bonus |
|
11.
Prot. from Chaos/Evil
|
+2
to AC and saves, counter mind control, hedge out elementals
and outsiders |
|
12.
Read Magic
|
Read
scrolls and spellbooks |
| 13.
Resistance |
Subject
gains +1 on saving throws |
| 14.
Restoration, Lesser |
Dispels
magical ability penalty or repairs 1d4 ability damage |
| 15.
Virtue |
Subject
gains 1 temporary hp |
| x |