| x
|
|
Level
0 (Cantrips)
|
|
1.
Acid Splash
|
Orb
deals 1d3 acid damage. |
|
2.
Daze
|
Creature
loses next action. |
|
3.
Detect Magic
|
Detects
spells and magic items within 60 ft. |
|
4.
Disrupt Undead
|
Deals
1d6 damage to one undead. |
|
5.
Mage Hand
|
5-pound
telekinesis. |
|
6.
Ray of Frost
|
Ray
deals 1d3 cold damage. |
|
7.
-
|
- |
| x |
| Level
1 |
| 1.
Identify |
Determines
properties of magic item. |
| 2.
Mage Armor |
Gives
subject +4 armor bonus. |
| 3.
Magic Missile |
1d4+1
damage; +1 missile/two levels above 1st (max +5). |
| 4.
Feather Fall |
Objects
or creatures fall slowly. |
| |
| Level
2 |
| 1.
Scorching Ray |
Ranged
touch attack deals 4d6 fire dmg, +1 ray/4 levels (max 3). |
| 2.
Blur |
Attacks
miss subjects 20%of the time. |
| x |
| Level
2 |
| 1.
- |
- |