Home

Story Timeline
Almanac
Rules Reference
Experience Archive
Compare Players

Aelfwine
Stats / Items / Spells
Elatar
Stats / Items / Spells
Hrothwulf
Stats / Items

Keldon

Stats / Items / Spells
Kyra
Stats / Items / Spells
Stones
Stats / Items / Spells

 

 
 
Spell level: 0 1 2 3 4 5 6 7 8 9
Spells/day: 5 4 3 2 - - - - - -
Domain/day: - 1 1 1 - - - - - -
x
Level 0 (Orisons)

1. Create Water

Creates 2 gallons/level of pure water.

2. Cure Mnr. Wounds

Cures 1 point of damage.

3. Detect Magic

Detects spells and magic items within 60 ft.

4. Detect Poison

Detects poison in one creature or small object.

5. Guidance

+1 on one roll, save, or check.

6. Inflict Mnr. Wounds

Touch attack, 1 point of damage.

7. Light

Object shines like a torch.

8. Mending

Makes minor repairs on an object.

9. Pur. Food, Drink

Purifies 1 cu. ft./level of food or water.

10. Read Magic

Read scrolls and spellbooks.

11. Resistance

Subject gains +1 on saving throws.

12. Virtue

Subject gains 1 temporary hp.
x
Level 1
1. Bane Enemies suffer -1 attack, -1 on saves against fear.
2. Bless Allies gain +1 attack and +1 on saves against fear.
3. Bless Water Makes holy water.
4. Cause Fear One creature flees for 1d4 rounds.
5. Command One subject obeys one-word command for 1 round.
6. Comp. Languages Understand all spoken and written languages.

7. Cure Lt. Wounds

Cures 1d8 +1/level damage (max +5).
8. Deathwatch Sees how wounded subjects within 30 ft. area.
9. Detect C/E/G/L Reveals creatures, spells, or objects.
10. Detect Undead Reveals undead within 60 ft.
11. Divine Favor You gain attack, damage bonus, +1/three levels.
12. Doom One subject suffers -2 on attacks, damage, saves, and checks.
13. Endure Elements Ignores 5 damage/round from one energy type.
14. Entropic Shield Ranged attacks against you suffer 20% miss chance.
15. Inflict Lt. Wounds Touch, 1d8 +1/level damage (max +5).
16. Invis. to Undead Undead can't perceive one subject/level.
17. Magic Stone Three stones gain +1 attack, deal 1d6+1 damage.
18. Magic Weapon Weapon gains +1 bonus.
19. Obscuring Mist Fog surrounds you.
20. Prot. from C/E/L +2 AC, saves; counter mind control, hedge out elementals, outsiders.
21. Random Action One creature acts randomly for one round.
22. Remove Fear +4 on saves against fear for one subject +1/four levels.
23. Sanctuary Opponents can't attack you, and you can't attack.
24. Shield of Faith Aura grants +2 or higher deflection bonus.
25. Summon Monster I Calls outsider to fight for you.
x
Level 2
1. Aid +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
2. Align Weapon Weapon becomes good, evil, lawful, or chaotic.
3. Augury Learns whether an action will be good or bad.
4. Bear's Endurance Subject gains +4 to Con for 1 min./level.
5. Bill's Strength Subject gains +4 to Str for 1 min./level.
6. Calm Emotions Calms creatures, negating emotion effects.

7. Consecrate

Fills area with positive energy, making undead weaker.
8. Cure Moderate Wounds Cures 2d8 damage +1/level (max +10).
9. Darkness 20-ft. radius of supernatural shadow.
10. Death Knell Kills dying creature, you gain 1d8 temporary hp, +2 to Str. and +1 level.
11. Delay Poison Stops poison from harming subject for 1 hour/level.
12. Desecrate Fills areas with negative energy, making undead stronger.
13. Eagle's Splendor Subject gains +4 to Cha for 1 min./level.
14. Enthrall Captivates all within 100 ft. + 10 ft./level.
15. Find Traps Notice traps as a rogue does.
16. Gentle Repose Preserves one corpse.
17. Hold Person Paralyzes one humanoid for 1 round/level.
18. Inflict Mod. Wounds Touch attack, 2d8 damage +1/level (max +10).
19. Make Whole Repairs an object.
20. Owl's Wisdom Subject gains +4 to Wis for 1 min./level.
21. Remove Paralysis Frees one or more creatures from paralysis or slow effect.
22. Resist Energy Ignores 10 (or more) points of damage/attack from specific energy type.
23. Restoration, Lesser Dispels magical ability penalty or repairs 1d4 ability damage.
24. Shatter Sonic vibration damages objects or crystalline creatures.
25. Shield Other You take half of subject's damage.
26. Silence Negates sound in 15-ft. radius.
27. Sound Burst Deals 1d8 sonic damage to subjects; may stun them.
28. Spiritual Weapon Magical weapon attacks on its own.
29. Status Monitors condition, position of allies.
30. Summon Monster II Calls extraplanar creature to fight for you.
31. Undetectable Align. Conceals alignment for 24 hours.
32. Zone of Truth Subjects within range cannot lie.
 
Level 3
1. Animate Dead Creates undead skeletons and zombies.
2. Bestow Curse -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% of losing each action.
3. Blindness/Deafness Makes subject blinded or deafened.
4. Contagion Infects subject with chosen disease.
5. Continual Flame Makes a permanent, heatless torch.
6. Create Food and Water Feeds three humans (or one horse)/level.

7. Cure Serious Wounds

Cures 3d8 damage +1/level (max +15).
8. Daylight 60-ft. radius of bright light.
9. Deeper Darkness Object sheds supernatural shadow in 60-ft. radius.
10. Dispel Magic Cancels spell and magical effects.
11. Glyph of Warding Inscription harms those who pass it.
12. Helping Hand Ghostly hand leads subject to you.
13. Inflict Serious Wounds Touch attack, 3d8 damage +1/level (max +15).
14. Invisibility Purge Dispels invisibility within 5 ft./level.
15. Locate Object Senses direction toward object (specific or type).
16. Magic Circle against C/E/L As protections spells, but 10-ft. radius and 10 min./level.
17. Magic Vestment Armor or shield gains +1 enhancement per four levels.
18. Meld into Stone You and your gear merge with stone.
19. Obscure Object Masks object against scrying.
20. Prayer Allies +1 bonus on most rolls, enemies -1 penalty.
21. Protection from Energy Absorb 12 points/level of damage from one kind of energy.
22. Remove Blindness/Deafness Cures normal or magical conditions.
23. Remove Curse Frees object or person from curse.
24. Remove Disease Cures all diseases affecting subject.
25. Searing Light Ray deals 1d8/two levels damage, more against undead.
26. Speak with Dead Corpse answers one question/two levels.
27. Stone Shape Sculpts stone into any shape.
28. Summon Monster III Calls extraplanar creature to fight for you.
29. Water Breathing Subjects can breath underwater.
30. Water Walk Subject treads on water as if solid.
31. Wind Wall Deflects arrows, smaller creatures, and gases.

War Domain
Granted Power: Free Martial Weapon Proficiency with deity's favored weapon (Corellon Larethian: longsword) and Weapon Focus feat with same weapon.
1. Magic Weapon Weapon gains +1 bonus.
2. Spiritual Weapon Magical weapon attacks on its own.
3. Magic Vestment Armor or shield gains +1 enhancement per four levels.
x
Good Domain
Granted Power: You cast Good spells at +1 caster level.
1. Protection from Evil +2 AC, saves; counter mind control, hedge out elementals, outsiders.
2. Aid +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
3. Magic Circle Against Evil As protections spells, but 10-ft. radius and 10 min./level.
 
 
  Wildenmyre: © 1989 (wildenmyre_at_yahoo_dot_com)